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Posts Tagged ‘Unity3D’

Passengers Movie uses Cinema Director

Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…

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Alone Without Her and Cinema Director

Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…

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Star Wars: Galaxy of Heroes developed with Cinema Director

Star Wars Galaxy of Heroes developed with Cinema Director

The FORCE IS STRONG with Cinema Director. EA: Capital Games used Cinema Director for development of Star Wars: Galaxy of Heroes in Unity. Watch the Trailer below: Cinema Director is the perfect tool for mobile game development. We have optimized the software to have minimal to no impact on mobile builds, but still give the full…

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The 180 Degree Rule and how it relates to video games

filmmaking techniques unity

Director Bot is back with an all new episode of Unity Tips, where he talks about another filmmaking technique: The 180 Degree Rule! Many may overlook the importance of cinematography in video games. Sometimes, if proper techniques aren’t followed, the audience may not feel as immersed as they should be, and can even stop playing…

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Cinema Mo Cap now supporting Kinect 2

It’s been a long road, countless hours of development and dancing around our office, but today we are very happy to announce the release of Cinema Mo Cap, now supporting the Kinect 2. Cinema Mo Cap for Kinect 2 – Available in the Unity Asset Store We want to give out a huge thank you…

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PRESS RELEASE: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects

October 13, 2014 For Immediate Release: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects In an experimental teaching project, two University of Wisconsin-Stout art and design faculty members, Kevin Pontuti and Dave Beck, brought students together from multiple classes to explore the convergence of cinema, animation and games. Using the classic-game ZORK as…

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How to do a double exposure effect in Unity

We recently launched a new episode of Unity Tips, starring Director Bot! In this one, Director Bot show all you squishy human type beings how to create a double exposure effect in Unity. It’s a really neat looking aesthetic that seems to be gaining a lot of popularity lately, even being featured in that new Apple…

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Cinema Director is here!

After over two crazy years of development, Cinema Director is now available for purchase on the Unity Asset Store! It has been a very long journey with many highs, some lows, and lots of in between. It’s always a challenge juggling our internal deadlines, requests from our community, alpha/beta software testers, and our early pre-release…

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Cinema Mo Cap Competition Now Live!

Welcome to the Cinema Mo Cap Competition! Win an iPad Mini! Cinema Suite wants to see you put YOUR Unity Project in motion! Grab a license of Cinema Mo Cap, and show us what you’ve got. Do you have what it takes to land yourself a new iPad Mini? We are now officially collecting entries…

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Frequenty Asked Questions – Cinema Mo Cap

Greetings!  Since our launch of Cinema Mo Cap, the response in the community has been, quite simply, amazing.  We’ve had a huge outpouring of awesome comments, reviews, suggestions, etc. for Cinema Mo Cap.  We want to extend a very special thank you to all of you, for supporting Cinema Suite buy either purchasing Cinema Mo…

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