Cinema Mo Cap now supporting Kinect 2

It’s been a long road, countless hours of development and dancing around our office, but today we are very happy to announce the release of Cinema Mo Cap, now supporting the Kinect 2. Cinema Mo Cap for Kinect 2 – Available in the Unity Asset Store We want to give out a huge thank you…

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PRESS RELEASE: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects

October 13, 2014 For Immediate Release: Faculty, Students, and Industry Collaborate on Classic-Game Inspired Cinematic Projects In an experimental teaching project, two University of Wisconsin-Stout art and design faculty members, Kevin Pontuti and Dave Beck, brought students together from multiple classes to explore the convergence of cinema, animation and games. Using the classic-game ZORK as…

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How to make a Cutscene in Unity

How to make a cutscene in Unity? With the release of Cinema Director, our Unity extension for creating cinematic content, of course I would now recommend it as the best solution.   But what did people do before there was a definitive cutscene editor for Unity? Well, you have to tell your story somehow. One…

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How to do a double exposure effect in Unity

We recently launched a new episode of Unity Tips, starring Director Bot! In this one, Director Bot show all you squishy human type beings how to create a double exposure effect in Unity. It’s a really neat looking aesthetic that seems to be gaining a lot of popularity lately, even being featured in that new Apple…

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Cinema Themes Now Available!

Recently our awesome Digital Media Producer Mitch, came up with a great idea for Unity while he was editing some of our videos. He wanted to create a library of effects that a user could apply to their Unity project to change the atmospheric look and feel of the environment without much effort. The result of…

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Cinema Director is here!

After over two crazy years of development, Cinema Director is now available for purchase on the Unity Asset Store! It has been a very long journey with many highs, some lows, and lots of in between. It’s always a challenge juggling our internal deadlines, requests from our community, alpha/beta software testers, and our early pre-release…

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Glitches!

A Reddit user by the name of -haniel- made a post-processing effect for Unity I think more people should know about. I’m a big fan of the aesthetics of glitches. Something like this could probably be used to good effect in a horror game or something. Just apply it to your camera and you’re good…

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Retro Texture Look

Have you ever want to make your Unity game look like it was being played on a PS1 or N64? Sometimes, low poly models and blocky textures aren’t enough. What else did they do differently back then? Remember that weird, jumpy thing textures did back in those days? Let me refresh your memory: Today, game…

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LUTs in Unity Pro

We’ve been experimenting with some of the Image Effects available to Unity Pro users. One in particular caught my eye: “Color Correction Lookup Texture.” It’s a post processing effect that can be used to grade your Unity project like you would a film, and you can get some really cool results with it. The image…

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Cinema Mo Cap Competition Now Live!

Welcome to the Cinema Mo Cap Competition! Win an iPad Mini! Cinema Suite wants to see you put YOUR Unity Project in motion! Grab a license of Cinema Mo Cap, and show us what you’ve got. Do you have what it takes to land yourself a new iPad Mini? We are now officially collecting entries…

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