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Motion Capture for Unity just got better with Cinema Mocap 2

Microsoft Kinect

At Cinema Suite, we are strong believers that great technology should be available to everyone, especially when it comes to motion capture. Traditional studios and solutions are typically out of the price range of hobbyist developers and indie game developers.

We have just released a major upgrade to our motion capture solution in the Unity Asset Store called Cinema Mocap 2. We continue to build on the product, to allow a user to capture as much relevant data as possible with a Microsoft Kinect or Kinect 2 sensor. While we do have support for multiple devices on the horizon, our goal was to have an affordable solution that is available to everyone.

Affordable Motion Capture

You can grab a Kinect or Kinect 2 from all major retail game outlets for a very fair price, used. That, combined with Unity being free and our product being only $60, animators can record mocap data that they can immediately use inside their Unity environment for a great combined price.

Cinema Mocap 2 is a perfect solution for prototyping, animating, and just getting some motion into your game, simulation, VR experience and many more possibilities using Unity. Animations can even be edited in Maya, Blender and almost any other animation package for fine tuning, etc.

Motion Capture with Cinema Mo Cap 2

Cinema Mocap 2 in action

Markerless Mocap

One of the perks of the product, is being able to capture and record animations in the comfort of your own home or office, without having to wear cumbersome equipment. Simply setup the Microsoft Kinect, stand a few feet away, and start recording. Even for students or developers who do have access to motion capture studios, being able to create content away from the office is a great option.

Utilizing the Microsoft Kinect 2, we are able to capture a full 24 points of motion capture data, as well as good predictability on crossing joints, etc. To compliment the ability to remain markerless, Cinema Mocap 2 includes a wealth of options, including Body Masking, Filtering, Smoothing, creating custom filters, and Tilt Correction to name a few.

Cinema Mo Cap 2 Preview

Cinema Mo Cap 2 Preview

Powerful Animation Features

The new version of Cinema Mocap is chalked with a great feature set:

  • There is nothing quite like seeing a live preview of the animation you are about to capture. Without hitting record, you can use the live model to test how your animation will look before capture.
  • You can now even record your motion capture session’s RAW data, that we can tweak end review in our new review editor. View the RAW data frame by frame, then adjust smoothing options and predictive algorithms that we have developed, to get that perfect animation.
  • Use the body masking options to isolate certain areas of the body to only capture that moving part and see the results live.

See Cinema Mocap 2 in action below:

Where can I get it?

Cinema Mocap 2 is available from the Unity Asset Store. It’s also included as part of the entire Cinema Suite Bundle. Aggressively priced at only $60, it’s the perfect solution for getting things moving.

Buy Now from Unity


  1. Liping Chen on August 10, 2016 at 3:29 am

    Here is Liping Chen from National Taiwan Normal University. I am looking into the product of Mo cap2 for my lab requested. My lab need me to use kinect v2 to drive an avatar motion synchronize, i am not sure your solution can workable for my avatar, is any possible to send me a testing version(ex. packs with time limited) to let me make sure the solution is workable for me before i purchase it?
    Thanks for any comment from your site.



  2. Dan Gamsby on August 11, 2016 at 10:14 am

    We work quite extensively with educational institutions! We will email you directly to discuss options.

  3. Dacey on August 29, 2016 at 9:21 pm


    I am working on a research degree, looking into VR motion capture for therapeutic outcomes, I like the idea of your Mocap and have recommended it, but our research needs to test this first. As above, are you able to provide a trial or limited version etc. that we can test. We want to get yours from the Asset Store, but we have a lot of other options and cannot afford to get them all!

    We can publish part of our work with Cinema Mocap in exchange for your help.

    Thank you,


  4. Dacey on August 29, 2016 at 9:24 pm

    We are actually more specifically interested in the Face version of Cinema Mocap. it’s expressions we want to test and track for our therapy research. Any help is most appreciated. We will happily promote your assets in exchange for help. Thank you.

  5. Dan Gamsby on September 1, 2016 at 3:51 pm

    Please email me directly –