Transition fade between two cameras

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Transition fade between two cameras

Postby Gphysono » Mon Dec 21, 2015 8:23 pm

If it's not possible already, I would like to suggest being able to transition fade between two cameras.
If it is already possible, what's the setup for it?

Thanks
Gphysono
 
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Re: Transition fade between two cameras

Postby WesHawkins » Mon Nov 28, 2016 12:23 am

This is actually a pretty difficult thing to do in general. The generally accepted way, from my understanding, is to get your first camera to render to a RenderTexture that is then fit over the screen (pretty simple using Unity's Canvas UI system), and then fade that image out.

Far from a walk in the park though.
WesHawkins
 
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