Cinema Director is here!

Director Timeline

Cinema Director Timeline

After over two crazy years of development, Cinema Director is now available for purchase on the Unity Asset Store! It has been a very long journey with many highs, some lows, and lots of in between. It’s always a challenge juggling our internal deadlines, requests from our community, alpha/beta software testers, and our early pre-release partners. All of you have contributed to the development of our software, and for that we say thank you! Our vision of our full product line “Cinema Suite” is now closer to reality, with our 3 products now developed and available commercially. We will be offering a bundle soon where you can get the entire suite as a package together.

To see Cinema Director in action, please take a quick look at our launch video. Our main focus for the product was to make something that is very powerful, but as easy to use as possible. We want to make sure that if you are either a beginner at Unity, or an advanced developer, Cinema Director becomes a must have companion to the Unity Game Engine.

Something we wanted to also focus on, was to develop a tool that not just game developers could use, but other industries as well. If you are doing 3D training with Unity, or Filmmaking and Previsualization for Film/TV/etc. or even working on machinima movies, Cinema Director will bring immediate benefits to working with your project.

As always, we’d love to see what projects our community comes up with by using our products. Show us your work, and we will share your work on our twitter/Facebook/YouTube/Google+ feeds and always do cross promotion for your game/film/machima project. Also, keep an eye out for future contests for Cinema Director and our products on all our social media feeds.

Finally, there are a few specific thank you’s we’d like to address. These folks have made Cinema Director and all of our software possible. CMF-FMC (Canada Media Fund), OCE (Ontario Centres of Excellence), FEDDEV for believing in our vision and supporting our ideas. Sheridan College and their Undergraduate Research department for providing us with our early prototype and proof of concept. Sirt (Screen Industries Research and Training Centre) for providing our lens technology, for their vast knowledge of the game and film industry. George Brown College and their entire Game Development Program for researching future technology for Cinema Suite, Every1Games for working with us on our first official beta test event, and finally The University of Wisconsin-STOUT, who integrated our beta software into their curriculum for their latest film design/game design class semester!

Also there are many who aren’t mentioned that are smaller indie developers and larger game studios, film studios who have tested and beat up our software, and given us valuable feedback to make our products awesome 🙂

Want to talk? Email me – dan@cinema-suite.com

Life is good…game on!
Dan