HaptX: The Future of Haptics?

When we think of haptics feedback devices, vibrating motors usually come to mind. Or in the case of something like the Nintendo JoyCon, actuators that use a sound wave to control what you feel. At Haptx, they’re taking a radical new approach to haptic technology. One that when combined with Mixed Reality, has the power…

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How Does Science-Based Six Pack Really Work?

These days, the majority of the guys have trouble shedding pounds and physical fitness. Getting 6-pack isn’t a truly difficult job. About everyone has developed a poor dependence on physical exercise. The health and fitness market will deny the body to obtain the flat belly and 6 pack ab muscles. Are you currently stressed about…

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Previsualization on The Expanse with Cinema Pro Cams VR

The Expanse VR

The Expanse: Season 3 We at Cinema Suite recently had a chance to work with the creators of the SciFi series The Expanse on a very cool VR previsualization related project. What better way to celebrate the launch of Season 3 tomorrow (April 11th) , then to discuss how the folks at The Expanse wanted…

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‘Puppymonkeybaby’ AR Mirror For Mountain Dew and Superbowl LI

AR motion capture

Last year we had an opportunity to work on a very unique, high profile project with our friends over at Sheet Metal Alchemist for Mountain Dew and Superbowl LI. The goal was to create an AR (Augmented Reality) mirror, using a Kinect and an HDTV to mimic the movements of the user, and translate them into…

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Passengers Movie uses Cinema Director

Passengers Movie When we think of Unity, many of us tend to think about making games first. However, as we know, Unity can be used to create all sorts of interactive experiences for media, businesses and entertainment. Such is true with the hit Passengers movie that was released in December. Passengers is a sci-fi movie…

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Natural looking cinematic motion blur for your Unity project

Motion Blur for Unity

What is motion blur? Motion blur is a visual artifact in which fast moving object in an image appear to be streaked, or blurred. To someone starting out in motion graphics, something like motion blur can easily be overlooked despite the fact that it makes a big difference in delivering a natural looking end product.…

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Unity is now FREE for qualifying Academic Institutions at all levels

Unity FREE for educational institutions

In March of 2015 Unity announced that their video game design software would be made free to primary and secondary academic institutions across the world.  Since then over 77,000 licenses have been granted and over 300,000 new students have had the opportunity to explore the possibilities of Unity. In a recent blog post and in…

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Alone Without Her and Cinema Director

Introduction Hello my name is Tsuyoi Raion, I am the owner of Dizzy Media and creator of Alone Without Her. Over the past 9 years I have taught myself everything pertaining to game development, starting with 2D in my early days and moving into 3D over time. Funny enough I wasn’t always a game developer and I…

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How to make your Unity project look like it was shot on film

The Film Look

Achieving the “Film Look” in Unity Director Bot is back with a new episode of Unity Tips! In this one, we examine the “Film Look.” People tend to prefer the look of analog film photography over the look of clean cut digital, for reasons unimaginable to non-organic life forms like Director Bot. But, he is…

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ReCore by Microsoft Studios – Powered by Cinema Director

Recore Game - Microsoft Studios

ReCore Game Microsoft Studios ReCore Game was announced at E3 recently with much fanfare. You play the role of Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. The game is set to release later in 2016, and is a successor to Metroid…

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