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Cinema Suite Blog

Cinema Suite News and Unity Tips & Tricks.

Facial Capture For Unity

Cinema Face Cap RELEASED!

By Dan Gamsby | Jun 22, 2016

All of us here at Cinema Suite are happy to announce the release of our newest product, Cinema Face Cap, facial capture for Unity! Facial Capture Features Include: Cinema Face Cap uses the Microsoft Kinect 2 to capture up to 20 facial blend shape animations for use inside of the Unity 3D game engine. Some…

game made with unity for charity

321 – Game developed entirely for charity and made with Unity

By David Franco | Apr 26, 2016

Three: Twenty One, also called 321, is an independent single-player adventure game made with Unity, and under development by small team of gaming industry veterans and volunteers. The game is expected to be released by mid-to-late 2016 on Steam and other DRM-free platforms. The game is being developed to bring awareness to Winston’s Wish, a UK-based charity that supports bereaved children.…

Animation Unity

The 5 Best Uses for Unity (Besides Game Development)

By Mitch Theriault | Apr 12, 2016

Alternate Uses for Unity We usually think of Unity as a game engine, a collection of tools for making video games; we all know it’s good at doing that job. But, its use shouldn’t be exclusive to making games, there are many other uses for Unity. Unity is a powerful multimedia tool capable of deploying…

VR Oculus playstation vive

Who will win the VR wars?

By Dan Gamsby | Mar 29, 2016

Oculus vs. Vive vs. Sony vs. Google VR is everywhere these days. A technology that has been around for over 30 years became mainstream when a small startup company named Oculus developed their first prototype VR headset which they released in 2012. Oculus proved that VR could be affordable, have good latency and offer a high level…

Microsoft Kinect

Motion Capture for Unity just got better with Cinema Mocap 2

By Dan Gamsby | Mar 7, 2016

At Cinema Suite, we are strong believers that great technology should be available to everyone, especially when it comes to motion capture. Traditional studios and solutions are typically out of the price range of hobbyist developers and indie game developers. We have just released a major upgrade to our motion capture solution in the Unity…

Meet the creator of Gaia terrain creation system for Unity3D

By John Rossitter | Mar 6, 2016

As far as Unity Assets go, there are some new and upcoming giants in the playing field. One of these is Gaia, a new and very creative approach at an age old problem in Unity, creating beautiful terrains. I recently had the opportunity to speak with Adam Goodrich, the creator of the popular Gaia terrain…

Dynamic Range Example

The many definitions of Dynamic Range/HDR: Explained!

By Mitch Theriault | Mar 1, 2016

People tend to think the “resolution” of an image directly relates to its quality. This is not entirely true, as there are many other factors besides resolution to consider. “Dynamic Range” is an important one. It’s is a term I’ve seen thrown around a lot lately. HDR (High Dynamic Range) seems to be one of…

Visual Effects Oscar Winners

Watch a Supercut video of all the Visual Effects Oscar Winners

By Rod Mackay | Feb 24, 2016

At Cinema Suite our goal is to provide affordable Cinematic Visual Effects software solutions and services to Game Designers and Independent Filmmakers. So naturally being VFX film fans and with the Oscars being on this Sunday we are interested to see which film will win for Best Visual Effects? Do you remember who won last year, or the year before…

Top 5 Free Unity Assets

The 5 Best FREE Unity Assets, you don’t know about!

By John Rossitter | Feb 23, 2016

Hello Unity Traveler, If you are reading this, you have likely stumbled here by accident, or my clever article title has wooed you into a sense of deep soothing and bliss, like settling into a warm bath after a long day of fixing bugs or collapsed vertices. In either case, it’s great to see you again.…

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