We help game developers and filmmakers tell stories that captivate their audience.


Cinema Pro Cams

Cinema Pro Cams is the perfect professional grade camera and lens toolkit for the Unity3D Game engine. We’ve worked with film industry researchers to provide technology that allows you to implement lenses and effects which comply to real-world cinematic film standards. Cinema Pro Cams gives you, the game developer, film professional or machinima hobbyist using Unity, that true Cinematic look and feel that you demand, and that your audience is looking for.


Professional 2D/3D Visuals
For Unity

Some Features Include:

  • Industry Standard Cooke Prime Lens Kit (12mm to 180mm). Researched and calculated to run inside of Unity
  • Accurate real-world Nodal Point Offset calculations to lens selection.
  • Industry Standard aspect ratio selection. Select from aspects such as full, 16:9 digital, Academy and Anamorphic.
  • Aperture (F-Stop) settings and its effect on camera image. F-Stop values calculated to actual real-world lens behavior.
  • Near and Far Depth (DOF) automatic calculations depending on focal distance to subject, lens selection and Aperture.
  • 3D Stereoscopic camera support including industry standard rigs such as Tango3D and 3ality rigs. Industry standard output modes including standard and reversed interlaced, side by side and anaglyph.
  • Live, dynamic camera preview during camera creation and editing. See exactly what you will be capturing, including image effects, aperture and aspect, anytime, anywhere.
  • Steady Cam movement and settings for camera motion during run-time. Control natural camera movements from subtle breathing to explosions, and anywhere in between depending on the feel and mood of your project.

Here at Cinema Suite Inc., we love Unity and we operate with a simple formula:

Cinema Mo Cap + Unity =
fun!

Cinema Mo Cap

Cinema Mo Cap, is the perfect, cost effective Motion Capture tool for Game Developers and Machinima movie makers using the Unity game engine for their creative projects.


Available Now!


Cinema Director

Cinema Director is Cinema Suite’s flagship product, and is a must have companion to any game developer or machinima hobbyist using Unity.
A robust Timeline Editor for Unity, Cinema Director gives developers the freedom to control, sequence and manipulate almost any Unity object and its associated properties, allowing for dynamic cutscenes, in-game cutscenes and in-game sequencing, all without the need for scripting or programming.


A bowl full of awesome
cinematic goodness!

Some features include:

  • Visual tracks including dynamic camera previews, that allow control of camera cuts, camera motion and transitions.
  • Actor tracks allow for the manipulation of objects and their properties at any time during a sequence, within Unity. Expand  the actor track to allow individual manipulation of individual object properties.
  • Event tracks with robust events library, that allow triggering of Unity features such as audio, animations and physics for Unity objects and their properties.
  • Live timeline scrubbing – Preview and make fine adjustments to your project without having to run the scene.
  • Keyframe control – Further manipulate properties of objects by adding/subtracting, smoothing, flattening, and adding keyframes to property curves. Capture exactly what you are looking for in a Unity object’s behavior.
  • Various output options including video, stills, and storyboards.
  • Integration with popular visual scripting packages.
  • Many more awesome features that a creative mind will love!

LUTs in Unity Pro

We’ve been experimenting with some of the Image Effects available to Unity Pro users. One in particular caught my eye: “Color Correction Lookup Texture.” It’s a post processing effect that can be used to grade your Unity project like you would a film, and you can get some really cool results with it.
The image below is what Unity calls a “look up texture.”
Neutral3D16
You can change this texture like you would colour correct any image, and once you point the Colour Correction Lookup Texture effect to your newly graded texture, Unity will use it to affect your Unity output in the same way. There is a whole lot of cinematic possibilities here, and it’s fun to play around with.
You could use this method to create a custom black and white sort of look…
Noire3D16
labs_noir
Or you could emulate a bleach bypass…
BleachBypass3D16
labs_BB
It can get crazy pretty quickly…
Rainbow3D16
labs_crazy
It seems like a great way to add a pro looking colour curve to your project.

Who We Are

Dan Gamsby

Technical Lead

Old School C64 enthusiast and musician, lover of classic point and click adventure, sports & Elder Scrolls games, Star Wars/Trek and LOTR.

on Twitter Dan Gamsby on Linked In

Adrian Harrington

Lead Developer

Kills zombies in his spare time, climbs rocks and buys games on Steam that he never gets time to play.

Adrian Harrington on Linked In

John Carlan

Sr. Advisor

Wanna-be gamer, sports enthusiast and stereoscopic 3D Go Pro action video producer.

Ted Lee

Sr. Advisor

Flyer of airplanes, MacGyver of electronics, avid outdoorsman, audiophile, videophile and lover of all thinks 3D, geek and tech.


Cinema Suite Inc. thanks the following industry partners: